DYSEKT docs · Shaping sound

Sound settings

The SOUND tab gives every slice, pad or zone its own level, pitch, time-stretch, envelope, LFO, playback behaviour and loop.

Everything here applies to the selected slice, pad or zone, or to all of them with APPLY TO › ALL. See Selected or all.

#Level and routing

ControlWhat it does
GAINThe level of this slice, pad or zone. Double-click the value to type it.
PANStereo position. Double-click the value to type it.
FADESFade in and out to avoid clicks. Drag the handles: left is the fade in, right the fade out. Shift-drag for fine steps. Double-click a fade's value to set it back to 0.
FULL LEVELIgnores velocity and always plays at full level.
OUTPUTSends this slice, pad or zone to a separate plugin output, up to 16 stereo outputs.

#Pitch and time

ControlWhat it does
SEMITONETransposes in semitones, up to four octaves. Big shifts colour the sound. Double-click the knob to reset it.
FINEFine tuning in cents. Double-click the knob to reset it.
PITCHThe current transposition. Double-click it to type semitones (top half) or cents (bottom half).
SYNCLocks playback to the host tempo, so the slice stretches to fit your project's BPM.
PITCH MODEHow DYSEKT changes pitch and time. See below.

#Pitch modes

ModeBest for
StretchAn all-rounder: pitch and time change separately.
TightMaterial where transients matter.
BeatsDrums and loops.
RepitchTape-style: pitch and speed change together.
CyclicGrain playback, for textures and stutters.

In Cyclic mode, two more controls appear:

  • CYCLIC STRETCH: how far each grain is stretched, 100–1600%.
  • GRAIN SIZE: the length of each repeated grain, 10–200 ms. Short is metallic, long is stuttery.

Drag either one, Shift-drag for fine steps, or double-click to type.

#Envelope

The ENVELOPE page of the MODULATION panel shapes each note's level:

  • ATTACK: time to reach full level.
  • DECAY: time to fall to the sustain level.
  • SUSTAIN: the level held while the note is on.
  • RELEASE: the fade after the note ends.

Drag the knobs, or drag the nodes on the envelope display: attack and decay horizontally, sustain vertically. Double-click a value to type it.

#LFO

The LFO page adds slow, repeating movement:

  • LFO ON switches it on or off. The light pulses at the LFO rate while it runs.
  • Shape: SINE, TRIANGLE, SAW UP, SAW DOWN, SQUARE or RANDOM.
  • RATE: the speed in Hz, or a note division from 1/64 to 4 BARS with SYNC on. Double-click the knob to reset it.
  • RETRIG restarts the LFO on every note.
  • Amounts for PITCH, FILTER, LEVEL and PAN, each bipolar. For LEVEL, the amount is how far the level dips each cycle: a SQUARE at 100% is a tempo-synced gate, and a negative amount flips it.

#Playback

ControlWhat it does
TRIGGEROne Shot plays to the end; Gate stops when you let go; Toggle starts and stops on each hit.
CHOKE GROUPSlices or pads in the same group cut each other off.
REVERSEPlays the sample backwards.
PLAY TO ENDIgnores the slice's end and keeps playing into the rest of the sample.
LOOPLoops between the loop markers while the note is held.

#Note repeat

NOTE REPEAT retriggers the slice in time while you hold it. In Toggle mode, press once to start and again to stop.

  • REPEAT RATE: 1/4 to 1/64, each with a triplet (T). Click for the list, or use the arrows to step.
  • SWING: pushes every second repeat late; 50% is straight. Double-click to reset it, or double-click its value to type.

#Loop

With LOOP on, the loop range shows on the waveform:

  • Drag an end to set the loop start or end.
  • Drag the lit middle to move the whole loop.
  • Shading shows the crossfades.

The loop fields set it exactly:

FieldWhat it does
LOOP STARTWhere the loop begins. Drag, or double-click to type.
LOOP ENDWhere the loop ends. Drag, or double-click to type.
LOOP FADE INA fade after the loop start. Shift-drag for fine steps, double-click to type.
LOOP TYPEForward, or ping-pong back and forth.
LOOP FADE OUTA fade before the loop end. Shift-drag for fine steps, double-click to type.

LOOP START and LOOP END can be automated: in the AUTOMATION tab, pick a slot and click the START or END value.

#Freeze

FREEZE, beside the loop direction keys, holds a sound for as long as the note is held: it plays up to the freeze point, then carries on from the sound at that moment, steady, with each note in a chord keeping its pitch. Short stabs and plucks become playable, held sounds.

  • The freeze point is set just after the attack. Drag on the loop display, or the single handle under it, to choose which moment is held; double-click the display to go back to just after the attack.
  • On the main waveform, a dashed line marks the freeze point and the held part is tinted. Drag the handle under the waveform to move it.
  • Moving the point while a note is held changes the held sound as you drag.
  • The envelope shapes it: Decay, Sustain and Release work as on a synth, so a held stab can settle and ring out.
  • FREEZE and LOOP take turns, and FREEZE plays forwards (it turns Reverse off). The held part is made in the background a moment after you switch FREEZE on or move the point.
  • While a note holds, its playhead waits at the freeze point and pulses.
  • In ONE SHOT the attack always plays through to the freeze point; the held part lasts while the key is down.
  • With SYNC on, a frozen note keeps its own speed: it holds one moment, so there is no tempo to match.
  • The held part keeps the sound's stereo width at the freeze point: a centred stab stays centred.
  • Tones stay steady and noise stays noisy: each partial is held as one tone, while breath, hiss and room keep moving, so the held part sounds natural rather than metallic.
  • Pitch (STRETCH and CRISP) is rendered into the held part, so a held, pitched note costs no more than an unpitched one.

#Keys mode extras

In Keys mode the SOUND tab also has PORTAMENTO (glide between notes in mono) and BEND RANGE (the pitch-bend wheel range in semitones). See Keys mode.